KDahir247 / Fabled-Engine

Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.
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Update wgpu-hal requirement from 0.14.1 to 0.21.1 #175

Closed dependabot[bot] closed 3 months ago

dependabot[bot] commented 4 months ago

Updates the requirements on wgpu-hal to permit the latest version.

Changelog

Sourced from wgpu-hal's changelog.

Change Log

Unreleased

v0.20.2 (2024-06-12)

This release force-bumps transitive dependencies of wgpu on wgpu-core and wgpu-hal to 0.21.1, to resolve some undefined behavior observable in the DX12 backend after upgrading to Rust 1.79 or later.

Bug Fixes

General

... (truncated)

Commits
  • 14a7698 v0.20.2 release for wgpu et al., v0.21.1 release for wgpu-{core,hal} (#5850)
  • 32d21c8 Backport Do not feed &"" to D3DCompile (#5812) to 0.20 (#5831)
  • 098c56f CI issues
  • 812727d Changelog and versions
  • c8b8876 Deduplicate submitted surfaces to avoid a vulkan deadlock/crash (#5799)
  • 6f1507f [hal/vk] Rework Submission and Surface Synchronization (#5681)
  • 687180a Fix missing family check flag (#5744)
  • d1701a1 Fix Failure Case for MacOS 14.3
  • 2c8a597 minor changelog improvement
  • 9331e1d Remove #[doc(inline)] to Prevent Doc Spam
  • Additional commits viewable in compare view


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dependabot[bot] commented 4 months ago

The following labels could not be found: dependences.

dependabot[bot] commented 3 months ago

Superseded by #177.