Open raymonable opened 10 months ago
I attempted to update the shader when the new graphic just dropped out, but there were many things that I didn't understand about the shading logics (reminder that I replicate the game shader by eyes, not reverse engineering the actual game shader from unity to mmd), so I postponed the update and wait for more 3DMVs to be added into the game so that I can see how the shader reacts in different settings as references (in the dark, colored shading, multiple rim light,....)
For now, I think I understand it enough to make an update, I dont know when exactly, but soon-ish.
Another important thing is that the updated sekai models that use the new graphic have trouble retaining vertex color when converted to .pmx (just the hair, its extra uv2 is just black which should be mostly yellow instead . The body doesnt have that issue), which is quite troublesome because the shader needs it to function properly. But I can do a temporary fix for it, and hope the issue can be solved soon.
If you want the ACTUAL game shader from unity ported to mmd, then there's this: https://github.com/Elysia-simp/Shitkai-Shader
I haven't tried it yet, but they say it's accurate, so I trust that it is.
Hi!
The shaders in this repository are clearly not up-to-date (they also haven't been updated in 2 years), assuming this hasn't been abandoned, it would be very nice to have access to a 3anni-like shading in MMD.
If someone has already reversed and made new shaders to replicate PROJECT SEKAI's new shading style under a fork (or another repository, doesn't really matter), please do send a link.