The game world involves moving in space. The background should be of the universe where stars are present in the distance.
With the following Scene configuration..
public class TbdScene : Scene
{
private readonly SpaceStars spaceStars;
public TbdScene()
{
TextureImage image = new TextureImage("star.png", 900, 900);
spaceStars = new SpaceStars(image, 1000, 1000, 125);
}
public override void Draw(ICanvas canvas)
{
spaceStars.Draw(canvas);
}
}
..we can obtain this example of generated space stars
Notes
Fetched a random star image from Google to use as a representation for the stars but we will need to replace this with an asset from the Art team. cc @KKMMMTTT/art
Closes https://github.com/KKMMMTTT/AstroSoar/issues/4
With the following Scene configuration..
..we can obtain this example of generated space stars
Notes