In the game world, a mechanism is needed to detect when two entities collide into each other. A new entity type must be created that enables collision detection and notification of collision.
Architecture
Enable detecting and invoking collision handlers in the game world
Hitbox Implementations
Square (size should be configurable)
Circle (radius should be configurable)
Rectangle (optional? - size should be configurable)
Requirements
In the game world, a mechanism is needed to detect when two entities collide into each other. A new entity type must be created that enables collision detection and notification of collision.
Architecture
Hitbox Implementations