Describe the bug
I am using the latest KMK at the moment and it looks like the RGB_TOG got broken at some point.
Any animation like KC.RGB_MODE_RAINBOW or KC.RGB_MODE_KNIGHT works properly.
I can even power down rgb by pressing KC.RGB_VAD multiple times.
if i press RGB_TOG nothing happens. If i have an animation like the knight effect then the animation stops when pressed toggle, and continues once i press the rgb toggle again.
To Reproduce
Tested on a spitted keyboard
Steps to reproduce the behavior:
Assign a keyt to KC.RGB_TOG and another one to KC.RGB_MODE_KNIGHT
Press the KC.RGB_TOG key
Expected behaviorKC.RGB_TOG should power off the board's rgb. if there is any other animation running, it should turn off the rgb instead of pausing the animation
Note
I think I know why this is happening and i have a peace of code that might fix it.
Describe the bug I am using the latest KMK at the moment and it looks like the
RGB_TOG
got broken at some point. Any animation likeKC.RGB_MODE_RAINBOW
orKC.RGB_MODE_KNIGHT
works properly. I can even power down rgb by pressingKC.RGB_VAD
multiple times.if i press
RGB_TOG
nothing happens. If i have an animation like the knight effect then the animation stops when pressed toggle, and continues once i press the rgb toggle again.To Reproduce Tested on a spitted keyboard Steps to reproduce the behavior:
Use the next splitted conf
Assign a keyt to
KC.RGB_TOG
and another one toKC.RGB_MODE_KNIGHT
Press the
KC.RGB_TOG
keyExpected behavior
KC.RGB_TOG
should power off the board's rgb. if there is any other animation running, it should turn off the rgb instead of pausing the animationNote I think I know why this is happening and i have a peace of code that might fix it.