KOBUGE-Games / project-kumquat

Repo for Kobuge's 1st hackathon game (a tower defense) - name subject to imminent change
GNU General Public License v3.0
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Design discussion: the famous twist! #5

Open akien-mga opened 8 years ago

akien-mga commented 8 years ago

As we said, we want to make a boring tower defence, but with a twist! (like all tower defence basically :p).

The were some very good ideas on the pad, and we mostly settled on @fry-'s one:

Twist: It's maybe a bit egoistic, but I like my idea the most :P Enemies that break through 'infect' a tower (the one first in the line) and make additional enemies spawn. Infection will take like 60sec or so before the tower gets back to normal.

If we all agree with this gameplay element (I find it pretty cool personally :p), we need to discuss its implication both on the logic and graphics:

alketii commented 8 years ago

I like the idea too, but I'm not sure if its good for balance.

Let say you don't have a very good defense, an enemy gets inside "Nexus" and a tower gets infected with 10 other enemies, those enemies will quickly enter the "Nexus" and infecting other towers, it will be a domino effect which crushes "The Empire" :8ball:

fry- commented 8 years ago

@akien-mga about your questions (if we go with this idea of course :stuck_out_tongue_closed_eyes: ):

@alketii yeah this balancing issue I was thinking about too. I think it's not too big a problem if you know about it and build one tower far away from your base (that gets infected) so you win time to kill them besides next wave. also, you should not be totally broke and get money while killing new units, so you should be able to build up new towers for defense. also we could make some "last hope" field abilities that can be bought besides towers. I mean one-time effects like "drop bomb" on the map which deals damage to the current units there. Or "disinfect tower". Optional we could make these abilities not buy-able but automatically charging, like it takes 5min to load up energy, if its loaded its on hold until you activate. after activation it takes 5min again to reload before next use.

bojidar-bg commented 8 years ago

Ok, here is a bit different idea, what about having many nexuses, and having enemies infect them, thus becoming new spawn point. Probably, there should be some way to reclaim the base though...

bojidar-bg commented 6 years ago

Here is another proposal: The player can build villages/towns/cities (with upgrades similar to towers), which would provide living room for people. Only then one can build towers, since each tower requires some people to run it, in addition to the resources used to build it. (Potentially, tower building time might be lowered when there are lots of idle citizens.) The twist will be that enemies would target settlements built by the player, destroying them when they are reached. If the player has less citizens than required for the towers, one or more of the towers will become inactive until they build more settlements. For additional hardness, maybe the destroyed settlements would become ruins, giving passing enemies some protection from damage.