A peaceful area, always the same scene, where the player can buy upgrades (and maybe get quests ?). When you go out of the village, you do a level
- The levels :
Always a different scene, getting harder and harder... We'll discuss about level design somewhere else.
- The bonus :
Always the same scene, or nearly the same. At the end of each level, a way to gain even more points until the timer finishes. It would be in a little square level, a bit like this Maybe add something with random generated bonuses in the level ?
Need to finish https://github.com/KOBUGE-Games/bob-adventures/issues/6 and https://github.com/KOBUGE-Games/bob-adventures/issues/7 first . Will require https://github.com/KOBUGE-Games/bob-adventures/issues/5
I think we actually need three kinds of levels :
- The village :
A peaceful area, always the same scene, where the player can buy upgrades (and maybe get quests ?). When you go out of the village, you do a level
- The levels :
Always a different scene, getting harder and harder... We'll discuss about level design somewhere else.
- The bonus :
Always the same scene, or nearly the same. At the end of each level, a way to gain even more points until the timer finishes. It would be in a little square level, a bit like this Maybe add something with random generated bonuses in the level ?