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K1 Community Patch
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Dantooine Jedi Enclave - Jedi Council facing issues pre-Jedi training #151

Open JCarter426 opened 5 years ago

JCarter426 commented 5 years ago

Some facing issues when the Council talks about training the player. If I was quick enough taking screenshots, they're on these nodes: swkotor 2019-05-16 06-54-49-37 swkotor 2019-05-16 06-56-48-94

DarthParametric commented 5 years ago

What's the issue? That's actually "fixed" versus the vanilla version where he faces Vandar.

JCarter426 commented 5 years ago

Vrook jumps from facing Vandar to facing the player.

DarthParametric commented 5 years ago

Ah. I think that second Vrook line was one I meant to change the camera angle to 1 on. Might already be in some uncomitted changes. I had a few minor Council fixes on the docket.

JCarter426 commented 5 years ago

The player jumps from Vandar to Zhar for the second one. Getting video of both.

https://www.youtube.com/watch?v=q-QcuFY1Lxg

https://www.youtube.com/watch?v=cabhQmCselY

DarthParametric commented 5 years ago

So the Vrook one looks like he should have been forced to face the player off-screen on the player's previous line. I thought this had already been addressed, but it has been ages since I looked at it so I'll probably have to go back and redo all the Council convos to check what the current status is.

The player switching between facing Zhar and Vandar is an odd one. I don't recall seeing it before. I thought the camera angles typically switched between the shot in the top picture or face close-ups. Is the super wide shot a dynamic camera?

JCarter426 commented 4 years ago

It's not, actually. Static camera 15.

DarthParametric commented 4 years ago

Hrm, I have no recollection of it. Once some of this other stuff is out of the way, I'll have to start fresh with a pre-Dantooine save and go back over all the Council convos.

DarthParametric commented 4 years ago

So checking this in-game with the current version of the DLG, the first case of Vrook switching is already fixed. The second one with the player switching is still present though, so I will address that.

DarthParametric commented 4 years ago

The first two conversations should now be done I think.

https://youtu.be/Y1HOLKsWIoU

https://youtu.be/HDtWWqCt8xA

Possibly the only thing remaining would be to change Vandar's TALK_FORCEFUL animation on the first node of the second conversation, as that strikes me as a little odd. I'd guess it was mostly done just so you could see some movement from the high shot, but a better option would be to script a camera change to a close-up a few seconds in, the same as for Zhar's opening line in the first conversation.

DarthParametric commented 4 years ago
DarthParametric commented 4 years ago
DarthParametric commented 2 years ago

1.9.0 beta test observations:

DarthParametric commented 6 months ago

1.10.0 beta test 2 observations: