Open th3w1zard1 opened 3 months ago
I don't recall ever encountering the problem. There are two triggers. The first is a small rectangular one in the doorway which is what initially fires the DLG:
When it fires it gets set with a talked-to boolean so it won't trigger again. Proceeding forwards into the second trigger will fire the DLG a second time, causing her to turn hostile. There should be no real way to "accidentally" trip the second trigger, since movement into the room will be halted as soon as the first trigger fires. You have to deliberately ignore her warning and move further towards her.
There's an annoying bug I always forget to write down in the Lower City appartments.
Selvan's dialog basically gives PC a chance to walk away. But in most scenarios the PC is on the wrong side of, or even inside of, the trigger. So what ends up happening, is you attempt to run with your tail between your legs, but surprise surprise the dialog restarts with:
Presumably it's as simple as moving/resizing the trigger geometry, no scripting needed. Perhaps move the trigger to instead surround the chest in the back, as that's the only reason anyone would re-enter her chamber. Perhaps the geometry could surround Selvan on one edge and the chest on the other. Perhaps multiple triggers could be created. Just don't have the trigger this close to the door haha.