Open JCarter426 opened 2 months ago
The companions are untouched. They may randomly teleport around, sometimes not even appearing in shot. It's why in my mod (that K1CP only partially uses) I gave them stunt anims.
Here's the vanilla module OnEnter. Basically the party just gets spawned at the module entry point. Only Bastila and Carth have special handling. I can dig out the Xbox script, but I doubt it's different. I'm sure if you ran the scene multiple times on the Xbox you'd get the same random positioning as on the PC.
Edit: Here's the module entry waypoint. It's out in the corridor. So technically Canderous in both screenshots there is (unintentionally) jumping in front of the player's starting point. Player's/Carth's/Bastila's positions are handled by the stunt anims. Canderous's facing in the second pic is just the usual turning to face the PC.
During the escape from Taris, Canderous is facing the hallway with his back to everything going on in the cockpit.
K1CP already adjusts this sequence, and I couldn't find an issue mentioning it, so I'm not sure if this was an intentional change or an oversight. However, it was reported as a bug via Discord, and I agree that it looks out of place.
Xbox:![image](https://github.com/KOTORCommunityPatches/K1_Community_Patch/assets/46898647/a6c0ab6d-051d-4c25-a443-bdd0f6963479)
K1CP:![image](https://github.com/KOTORCommunityPatches/K1_Community_Patch/assets/46898647/23e66f1e-bd88-4f8d-9736-9500f602b889)