KOTORCommunityPatches / TSL_Community_Patch

TSL Community Patch
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Telos Citadel Station Entertainment Module - Door to nowhere x 2 #66

Open DarthParametric opened 3 years ago

DarthParametric commented 3 years ago

There are two duplicate rooms at the entrance and exit of the Entertainment module. The transition is via a shuttle outside the room. Opposite the shuttle is a closed door that is presumably a second (unoccupied) shuttle bay. These doors are not intended to be opened, but by clicking in the upper left corner of the door they suddenly become interactive and can open. They open out to space, hence the name.

We could added a sealed airlock extension, which would make logical sense for a space station, or just dummy outer doors. Either would require multiple room model edits, especially the former. Alternatively, the easier option would be to edit/change the UTD. They both use door_tel13.utd, which is a global door, not module-specific. It is set to closed, but not locked or static. I don't know where else it might be used in the game, so it would be safer to simply create a new UTD and edit the GIT to point to that. The structs are door list entries 9 and 10. I suppose we could just add a local door_tel13.utd to the module instead, which would mean there would be no need to edit the GIT.

Reported by /u/pokeswirl on Reddit, although it has been known about for years.

202TEL_Door_To_Nowhere