It would appear that Kreia's alternate body models have some issues with the arms clipping heavily with the body and suffering some odd deformation at the elbows that are likely caused by them not being in a t-pose at frame zero. The vanilla models also have an erroneous diffuse colour, which both TSLRCM and K2CP (via JC's Minor Fixes) address, however neither address the pose issue.
Additionally, the starting 2 handed Kreia model (P_KreiaBB) lacks a tongue mesh.
Here's a fixed copy of P_Kreia1hBB (AKA the "gimped" model): TSL_Kreia_1HBB_Body.zip. Although this was derived from the vanilla models, so a check needs to be done on the TSLRCM versions to see whether they added any additional animations.
It would appear that Kreia's alternate body models have some issues with the arms clipping heavily with the body and suffering some odd deformation at the elbows that are likely caused by them not being in a t-pose at frame zero. The vanilla models also have an erroneous diffuse colour, which both TSLRCM and K2CP (via JC's Minor Fixes) address, however neither address the pose issue.
Reported by La Ingobernable on DS.
Additionally, the starting 2 handed Kreia model (P_KreiaBB) lacks a tongue mesh.
Here's a fixed copy of P_Kreia1hBB (AKA the "gimped" model): TSL_Kreia_1HBB_Body.zip. Although this was derived from the vanilla models, so a check needs to be done on the TSLRCM versions to see whether they added any additional animations.