Open ebmar opened 1 year ago
Have you determined that this is an actual issue with K2CP? I don't recall ever encountering it or seeing it reported before.
I assume the version number means you are using the patch to Aspyr's version.
Have you determined that this is an actual issue with K2CP? I don't recall ever encountering it or seeing it reported before.
Oh sorry, my intention was not reporting it as an issue coming from K2CP. Probably it's a vanilla, and looks like that option is the least popular one.
I assume the version number means you are using the patch to Aspyr's version.
Disregard, I was looking at the wrong thing. It's fixed now.
Edit: I had it fixed. Detail is in the main-post.
There's an interactive hatch not far from the morgue, that if we choose option-2 on the dialogue the area BGM will stopped playing and Kreia's telepathy-theme will loop forever -- least far as I'm still in the module by the looks of it.
Here's the in-game footage:
https://user-images.githubusercontent.com/50026566/214293743-f4ea4c72-da97-4cde-ba16-e4d9e292c6e6.mp4
Edit: It looks to me that I have a modded
emrhatch.DLG
installed. Not sure it's coming from where, most likely is TSLRCM. Here's a compare result between them:I had it fixed locally however, by moving
a_stoptele
fromEntryList3
toReplyList1
-- which is a script that switch the BGM back to Peragus'.Game version: GOG OS: Win10 Mods: Customized /r/kotor's K2-full build [TSLRCM v1.8.6 + K2CP v1.5.2 etc.]