KOTORCommunityPatches / TSL_Community_Patch

TSL Community Patch
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Peragus // Kreia's telepathy-theme loop forever after a dialogue option #88

Open ebmar opened 1 year ago

ebmar commented 1 year ago

There's an interactive hatch not far from the morgue, that if we choose option-2 on the dialogue the area BGM will stopped playing and Kreia's telepathy-theme will loop forever -- least far as I'm still in the module by the looks of it.

Here's the in-game footage:

https://user-images.githubusercontent.com/50026566/214293743-f4ea4c72-da97-4cde-ba16-e4d9e292c6e6.mp4


Edit: It looks to me that I have a modded emrhatch.DLG installed. Not sure it's coming from where, most likely is TSLRCM. Here's a compare result between them:

``` GFFCompare: File #1: Modded File #2: Vanilla ----------------------------- File1(root) Field count: 25 File2(root) Field count: 24 File1(root) AmbientTrack value: '' File2(root) AmbientTrack value: 'mus_s_telepathy' File1(root)|EntryList0 Field count: 42 File2(root)|EntryList0 Field count: 41 File1(root)|EntryList0 Script value: '' File2(root)|EntryList0 Script value: 'a_bg_music' File1(root)|EntryList0 ActionParam3 value: 0 File2(root)|EntryList0 ActionParam3 value: 10 File1(root)|EntryList0 Field CameraID exists File2(root)|EntryList0 Field CameraID does not exist File1(root)|EntryList1 Field count: 45 File2(root)|EntryList1 Field count: 44 File1(root)|EntryList1 Script2 value: '' File2(root)|EntryList1 Script2 value: 'a_bg_music' File1(root)|EntryList1 ActionParam3b value: 0 File2(root)|EntryList1 ActionParam3b value: 10 File1(root)|EntryList1 NodeUnskippable value: 1 File2(root)|EntryList1 NodeUnskippable value: 0 File1(root)|EntryList1 CamVidEffect value: 3 File2(root)|EntryList1 CamVidEffect value: -1 File1(root)|EntryList1 Field CameraID exists File2(root)|EntryList1 Field CameraID does not exist File1(root)|EntryList3 Script value: 'a_stoptele' File2(root)|EntryList3 Script value: '' File1(root)|EntryList4 Field count: 42 File2(root)|EntryList4 Field count: 41 File1(root)|EntryList4 Script value: '' File2(root)|EntryList4 Script value: 'a_bg_music' File1(root)|EntryList4 ActionParam3 value: 0 File2(root)|EntryList4 ActionParam3 value: 10 File1(root)|EntryList4 Field CameraID exists File2(root)|EntryList4 Field CameraID does not exist File1(root)|ReplyList1 Field count: 38 File2(root)|ReplyList1 Field count: 36 File1(root)|ReplyList1 Script value: '' File2(root)|ReplyList1 Script value: 'a_endvideffect' File1(root)|ReplyList1 Field SoundExists exists File2(root)|ReplyList1 Field SoundExists does not exist File1(root)|ReplyList1 Field CameraID exists File2(root)|ReplyList1 Field CameraID does not exist File1(root)|ReplyList2 Field count: 38 File2(root)|ReplyList2 Field count: 36 File1(root)|ReplyList2 Field SoundExists exists File2(root)|ReplyList2 Field SoundExists does not exist File1(root)|ReplyList2 Field CameraID exists File2(root)|ReplyList2 Field CameraID does not exist File1(root)|ReplyList3 Field count: 38 File2(root)|ReplyList3 Field count: 36 File1(root)|ReplyList3 Script value: '' File2(root)|ReplyList3 Script value: 'a_endvideffect' File1(root)|ReplyList3 CameraAngle value: 1 File2(root)|ReplyList3 CameraAngle value: 0 File1(root)|ReplyList3 Field SoundExists exists File2(root)|ReplyList3 Field SoundExists does not exist File1(root)|ReplyList3 Field CameraID exists File2(root)|ReplyList3 Field CameraID does not exist ```

I had it fixed locally however, by moving a_stoptele from EntryList3 to ReplyList1 -- which is a script that switch the BGM back to Peragus'.


Game version: GOG OS: Win10 Mods: Customized /r/kotor's K2-full build [TSLRCM v1.8.6 + K2CP v1.5.2 etc.]

DarthParametric commented 1 year ago

Have you determined that this is an actual issue with K2CP? I don't recall ever encountering it or seeing it reported before.

I assume the version number means you are using the patch to Aspyr's version.

ebmar commented 1 year ago

Have you determined that this is an actual issue with K2CP? I don't recall ever encountering it or seeing it reported before.

Oh sorry, my intention was not reporting it as an issue coming from K2CP. Probably it's a vanilla, and looks like that option is the least popular one.

I assume the version number means you are using the patch to Aspyr's version.

Disregard, I was looking at the wrong thing. It's fixed now.


Edit: I had it fixed. Detail is in the main-post.