KOYK / Tiberian-Dawn-Original

The Original Tiberian Dawn In OpenRa Engine
GNU General Public License v3.0
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Add the correct shadow color used by the original game #101

Open KOYK opened 4 years ago

KOYK commented 4 years ago

Waiting for https://github.com/OpenRA/OpenRA/issues/18328

GraionDilach commented 4 years ago

The code dependency for this has been implemented years ago.

Convert the TD palette to a palette composed of 32 bit colors (you can load such via PaletteFromGimpOrJasc or PaletteFromPng) and replace the ShadowColor slot with whatever color you consider this to be (I'd try 128 128 128 128 first). You do not need to define shadow indexes on 32 bit palettes for this same reason.