VertexColorMapEmissive is a custom PQS Mod intended for use by planet modders to give more control over planetary emissives than can be achieved with the current alternatives
VertexColorMapEmissive is a custom PQS Mod intended for use by planet modders to give more control over planetary emissives than can be achieved with the current alternatives: EVE CityLights and Kopernicus Expansion EmissiveFX
Installation and Use
Install ALL listed dependencies, following the links below
Download and extract the VertexColorMapEmissive zip file
Place the GameData folder into your KSP directory
Once installed, simply add VertexColorMapEmissive nodes to the Mods subnode of your PQS Node and/or the Mods subnode of your Ocean Node, and to your ScaledVersion node
Reasoning behind creation:
Qualities I believe an emissive mod should have
It should cover ScaledSpace, PQS, and Ocean emissives with a single unified and coherent format.
It should allow the use of a full color texture with transparency.
it should not have visual artifacts with stock ScaledSpace, PQS, or Oceans.
Features and comparison to alternatives:
VertexColorMapEmissive
Pros
Full RGBA colormap support
Unified solution for ScaledSpace, PQS, and Ocean emissives
No ocean z-fighting
Cons
No detail texture for close range variation
Kopernicus Expansion EmissiveFX
Pros
Supports ScaledSpace, PQS, and Ocean emissives
Cons
Flat color value
Map controls only alpha and brightness
Ocean z-fighting
EVE CityLights
Pros
Detail texture for fine detailing up close
Cons
Flat color value
Map controls only alpha and brightness
Detail texture tiling can become apparent when map covers a large contiguous portion of the surface
Does not support Ocean emissives
Parameters and expected values:
map: The RGBA texture to use as the emissive map
brightness: global multiplier to the color channels of the map
default value: 1
values greater 1 increase brightness, values less than 1 decrease brightness
transparency: global multiplier to the alpha channel of the map
default value: 0.5
values greater 1 decrease transparency, values less than 1 increase transparency
Examples
ScaledSpace:
Place a VertexColorMapEmissive node in your ScaledVersion node
PQS and/or Ocean
Place a VertexColorMapEmissive node in the Mods subnode of your PQS Node and/or the Mods subnode of your Ocean Node
A. You do not need to install it manually yourself, but if you found this in your GameData, it is because a planet pack you have/had needs/needed it and so it was either included with the mod or auto installed through CKAN
Q. Is this compatible with Parallax?
A. In all honesty, I have never downloaded Parallax before, so I do not know.
Q. Is this compatible with Scatterer oceans?
A. No, it will not function with Scatterer oceans, only stock oceans.
Licensing
VertexColorMapEmissive is licensed under the MIT License
This pull request was automatically generated by SpaceDock on behalf of Lt_Duckweed, to add VertexColorMapEmissive to CKAN.
Please direct questions about this pull request to Lt_Duckweed.
Mod details
Description
VertexColorMapEmissive
VertexColorMapEmissive is a custom PQS Mod intended for use by planet modders to give more control over planetary emissives than can be achieved with the current alternatives: EVE CityLights and Kopernicus Expansion EmissiveFX
Installation and Use
Reasoning behind creation:
Features and comparison to alternatives:
Parameters and expected values:
Examples
ScaledSpace:
PQS and/or Ocean
Requirements
FAQ
Licensing