KSP-CKAN / NetKAN

Metadata files used by the NetKAN/CKAN indexer for KSP
Creative Commons Zero v1.0 Universal
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Add ColdJ's HeliCarrier from SpaceDock #10080

Closed netkan-bot closed 2 weeks ago

netkan-bot commented 1 month ago

This pull request was automatically generated by SpaceDock on behalf of ColdJ, to add ColdJ's HeliCarrier to CKAN.

Please direct questions about this pull request to ColdJ.

Mod details

Key Value
Name ColdJ's HeliCarrier
Authors ColdJ
Abstract An aircraft carrier that can fly.
License CC-BY-SA 4.0
Size 9.87 MiB
Homepage <>
Source code <>

Description

Hi. This is my HeliCarrier. I originally built the Marvel one but it turned out to be completely impractical as a working model, so I designed my own.

It has 2 decks for landings and taking off, and you can toggle the plane lifts to lower or raise aircraft between the levels. It has places to park extra aircraft. Anything that looks like a door is a way in or out of the carrier.

Warning, due to KSP physics, don't try to walk a Kerbal on deck during flight, as they will rag doll.

It has rear engines and an RCS system that click in to a central node, simply place them just after spawning the carrier, before you move it to do anything else. Also remember to set the carrier to an independent throttle, so you can set it to hover while flying places.

I highly suggest the following mods to go with it.

AIRCRAFT CARRIER ACCESSORIES https://spacedock.info/mod/1068/Aircraft%20Carrier%20Accessories

For helping to land and secure planes while the carrier is in flight.

WASD Editor Camera Continued https://spacedock.info/mod/56/WasdEditorCameraContinued

So you can get around the size of it when building.

Physics Range Extender https://github.com/jrodrigv/PhysicsRangeExtender/releases

So you can fly around , land and takeoff while airbourne without the model unloading on you.

And something to be able to spawn the carrier out in the water.

Warning, do not spawn the carrier on the runway or it will destroy the runway.

Enjoy

JonnyOThan commented 2 weeks ago

@ColdJ-KSP : the ckan spec recommends using the same name in the mod's install directory as the mod's identifier. That would mean changing either the identifier (which is not user-facing) to HeliCar or the install directory to ColdJsHeliCarrier. This is merely a recommendation but it helps things work smoothly in the CKAN ecosystem. Let me know what you'd like to do. Note that changing a mod's identifier after it has been added to CKAN is rather difficult.

Do you want to add any of the mods listed in the spacedock information as recommendations or suggestions in the CKAN metadata? I suggest (heh) reading the spec on what this means if you're not familiar: https://github.com/KSP-CKAN/CKAN/blob/master/Spec.md#recommends

For clarity, the referenced mods are AircraftCarrierAccessories, WASDCameraEditor, and PhysicsRangeExtender

JonnyOThan commented 2 weeks ago

per ColdJ in DM on forum:

Anything that is already uploaded to to Spacedock and has had downloads, please just leave as is.