If you install NearFutureSolar-Core by itself, a GameData/NearFutureSolar folder is created, which makes ModuleManager treat NearFutureSolar as installed. This will break mods that use :NEEDS[] directives to turn code on and off with and without that mod.
9964 fixed an analogous situation with CryoTanks from the same author by removing its metanetkan. We tried to get the metanetkan fixed, but it seems to no longer be maintained.
Changes
Now NearFutureSolar and NearFutureSolar-Core also no longer use metanetkans
Now NearFutureSolar-Core depends on NearFutureSolar, to effectively eliminate the split
Problem
If you install NearFutureSolar-Core by itself, a
GameData/NearFutureSolar
folder is created, which makes ModuleManager treat NearFutureSolar as installed. This will break mods that use:NEEDS[]
directives to turn code on and off with and without that mod.9964 fixed an analogous situation with CryoTanks from the same author by removing its metanetkan. We tried to get the metanetkan fixed, but it seems to no longer be maintained.
Changes
Fixes #9922.