There are two places in our code where this warning is coming up during compiling:
'UnityEngine.AudioClip.isReadyToPlay' is obsolete: 'Use AudioClip.loadState instead to get more detailed information about the loading process.'
It started happening I think with Unity5 and because it's just a warning we hadn't noticed.
Chances are we can fix this at the same time as we add a way to access sounds from Kerboscript, but I wanted to get the issue made before I forgot about it.
There are two places in our code where this warning is coming up during compiling:
'UnityEngine.AudioClip.isReadyToPlay' is obsolete: 'Use AudioClip.loadState instead to get more detailed information about the loading process.'
It started happening I think with Unity5 and because it's just a warning we hadn't noticed.
Chances are we can fix this at the same time as we add a way to access sounds from Kerboscript, but I wanted to get the issue made before I forgot about it.