Closed TDogOh9 closed 7 months ago
@TDogOh9 ,
i installed a mod from curseforage named skillful weapons and damage 1.0.5 and it happened but i didnt before
~What's happening is that KSP is being "patched" remotely by Squad, changing some internal behaviours that were used to detect problems. It's essentially the same root problem described on #59 (new code being injected on am already stablished eco system without enough testing).~ [EDIT: I misdiagnosed my best "case", but there're three others documented weirdness that can be explained by this. However, since I had err once, I may had err twice, so please take this with a grain of salt]
Besides that, now some problems are silently ignored, making diagnosing difficult.
So, the problem now is KSP, not TweakScale. You will probably have to uninstall IDSkillfulR1
because it's old age DLL probably is failing to being loaded. I installed it on my rig, and I found this:
[LOG 19:48:56.468] PartLoader: Compiling Part 'IDSkillfulR1/Parts/ArmourAirBPlate/part/IDArmourAirBPlate'
[LOG 19:48:56.519] EffectList: Created 15 effect types
[EXC 19:48:56.617] CustomAttributeFormatException: Could not find a field with name guiName
System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeTyp
System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, S
System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) (at <9577ac7a62ef43
BaseEventList+ReflectedData..ctor (System.Type type) (at <106570632fc343a784fad39e75e877bf>:0)
BaseEventList.GetReflectedAttributes (System.Type type) (at <106570632fc343a784fad39e75e877bf>:0)
BaseEventList.CreateDelegates (System.Object part) (at <106570632fc343a784fad39e75e877bf>:0)
BaseEventList..ctor (Part part, PartModule module) (at <106570632fc343a784fad39e75e877bf>:0)
PartModule.ModularSetup () (at <106570632fc343a784fad39e75e877bf>:0)
PartModule.Awake () (at <106570632fc343a784fad39e75e877bf>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.GameObject:AddComponent(Type)
Part:AddModule(String, Boolean)
Part:AddModule(ConfigNode, Boolean)
PartLoader:ParsePart(UrlConfig, ConfigNode)
<CompileParts>d__56:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<CompileAll>d__13:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PartLoader:StartLoad()
<LoadSystems>d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
So these parts are unusable anyway.
As a matter of fact, on my rig I got the following message when trying to load a savegame after installing IDSkillfulR1
:
I'm considering these new changes deleterious.
It's more than due time to get rid of this one. Check it again before the designed milestone.
There's nothing I can do. The mentioned addon is just broken beyound salvage:
[LOG 09:25:37.742] Load(Assembly): WarpPrimeWeaponry/Plugins/WarpPrimeWeaponry
[LOG 09:25:37.742] AssemblyLoader: Loading assembly at C:\Program Files\Epic Games\KerbalSpaceProgram\English\GameData\WarpPrimeWeaponry\Pl
ugins\WarpPrimeWeaponry.dll
[LOG 09:25:37.745] AssemblyLoader: Loading assemblies
[ERR 09:25:37.819] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null
[ERR 09:25:37.819] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null
[ERR 09:25:37.820] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null
[ERR 09:25:37.820] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null
Not to mention:
[EXC 09:25:38.849] NotSupportedException: The invoked member is not supported in a dynamic module.
System.Reflection.Emit.AssemblyBuilder.get_Location () (at <9577ac7a62ef43179789031239ba8798>:0)
_BuildManager._BuildManager+<>c__DisplayClass2_0.<logVersion>b__0 (System.Reflection.Assembly x) (at <5329a27ec3b64178b009f7e4fdd9f215>:0)
System.Linq.Enumerable+WhereSelectArrayIterator`2[TSource,TResult].ToList () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
_BuildManager._BuildManager.logVersion () (at <5329a27ec3b64178b009f7e4fdd9f215>:0)
_BuildManager._BuildManager.Awake () (at <5329a27ec3b64178b009f7e4fdd9f215>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.GameObject:AddComponent(Type)
AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup)
AddonLoader:StartAddons(Startup)
<LoadObjects>d__90:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<CreateDatabase>d__71:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GameDatabase:StartLoad()
<LoadSystems>d__11:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
LoadingScreen:Start()
It's really game over by now (both due the time I took to check this again, as well the problem is beyound me). So I'm closing this.
KSP.log
i installed a mod from curseforage named skillful weapons and damage 1.0.5 and it happened but i didnt before