My game crashes a lot and what I've noticed in the logs is that Procedural Parts is usually the first thing to give a null reference exception. I don't know what's wrong but I just decided to drop this log by anyways:
`DragCubeSystem: Creating drag cubes for part 'proceduralConeLiquid'
NullReferenceException: Object reference not set to an instance of an object
at ProceduralParts.ProceduralPart.OnStart (StartState state) [0x00000] in :0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ProceduralParts.ProceduralPart:OnStart(StartState)
ProceduralParts.ProceduralPart:GetInfo()
PartLoader:CompilePartInfo(AvailablePart, Part)
:MoveNext()
(Filename: Line: -1)
PartLoader: Compiling Part 'ProceduralParts/Parts/Electrical/Battery/proceduralBattery'
My game crashes a lot and what I've noticed in the logs is that Procedural Parts is usually the first thing to give a null reference exception. I don't know what's wrong but I just decided to drop this log by anyways:
`DragCubeSystem: Creating drag cubes for part 'proceduralConeLiquid'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
NullReferenceException: Object reference not set to an instance of an object at ProceduralParts.ProceduralPart.OnStart (StartState state) [0x00000] in:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ProceduralParts.ProceduralPart:OnStart(StartState)
ProceduralParts.ProceduralPart:GetInfo()
PartLoader:CompilePartInfo(AvailablePart, Part)
:MoveNext()
(Filename: Line: -1)
PartLoader: Compiling Part 'ProceduralParts/Parts/Electrical/Battery/proceduralBattery'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) `