KSP-RO / ProceduralParts

A continuation of StretchySRBs, which is a continuation of StretchyTanks
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Null Reference #193

Closed diygary closed 8 years ago

diygary commented 8 years ago

My game crashes a lot and what I've noticed in the logs is that Procedural Parts is usually the first thing to give a null reference exception. I don't know what's wrong but I just decided to drop this log by anyways:

`DragCubeSystem: Creating drag cubes for part 'proceduralConeLiquid'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object at ProceduralParts.ProceduralPart.OnStart (StartState state) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ProceduralParts.ProceduralPart:OnStart(StartState) ProceduralParts.ProceduralPart:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) :MoveNext()

(Filename: Line: -1)

PartLoader: Compiling Part 'ProceduralParts/Parts/Electrical/Battery/proceduralBattery'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) `