It's my understanding that autoHeightSteps is meant to make the texture tile/repeat vertically rather than getting stretched across the entire side of the part. But that doesn't appear to be happening. For example, the "Ablative" texture config:
I've also noticed texture's having scaling issues horizontally as well. (Note this example is from a custom texture pack. I believe the texture should tile 4 times horizontally if uScale = 4, but it's currently rendered as just 1 tile stretched across the entire cylinder's circumference.
It's my understanding that
autoHeightSteps
is meant to make the texture tile/repeat vertically rather than getting stretched across the entire side of the part. But that doesn't appear to be happening. For example, the "Ablative" texture config:I've also noticed texture's having scaling issues horizontally as well. (Note this example is from a custom texture pack. I believe the texture should tile 4 times horizontally if
uScale = 4
, but it's currently rendered as just 1 tile stretched across the entire cylinder's circumference.Yet the tiling used to look more like this: https://i.imgur.com/fRIdY0t.png