Closed dlrk2 closed 4 years ago
That is correct. It's because the TexturesUnlimited selectors are part of TexturesUnlimited and are owned by that code/plugin/mod, so I [shouldn't] just throw them into the ProcParts group. Ideally TU would also support PAW groups and cluster itself instead of residing in the main area.
I will see about hiding the legacy texture settings when their toggle is disabled. And consider hiding the TU ones when legacy textures are enabled.
Fixed in https://github.com/KSP-RO/ProceduralParts/commit/c106a2e97ffcaa371bd889d6294dffb3566e26e9, will be in next release. (Need to synchronize with an RP-1 release due to a change in another feature)
In the meantime, you can grab the pre-release: https://github.com/KSP-RO/ProceduralParts/releases/tag/v2.0.4
Released.
https://imgur.com/a/qIXyO3X
Is what the GUI is supposed to look like? The texture options don't below procedural parts don't do anything if legacy textures are disabled (but those slider still display), and there is a separate texture selector outside the procedural parts dropdown. Is this supposed to look like this? It's a bit confusing for the diameter and shape selector to be in a dropdown, while the functional/current texture selector is lower down.