Closed DRVeyl closed 3 years ago
Early prototype of a hollow cylinder with a fillet option.
That's really cool! By the looks of the code it's a surface of revolution of a circle. That's basically how the cones worked, only with bezier sides.
It would be really cool if you could select the shape being revolved.
The example above is quite different from the code in that unity doc, but it is still a profile that is revolved around a central axis
I have now pushed my initial test of a hollow filleted cylinder to my fork, it's highly experimental and mostly for proof of concept, so ideas and feedback are welcome.
Released with v2.3
Based on http://wiki.unity3d.com/index.php/ProceduralPrimitives#C.23_-_Torus Perhaps a slightly different structure than the current solid-of-revolution implementation.
Variations: Fillet-like adjustment to the torus. Extension of one side of the torus. Interesting thing that falls out of the Unity reference implementation: hollow n-gons.