Closed zephyrspace closed 1 year ago
By far the broadest and most impactful section of leaders
With that the second longest category is done. I'll probably move to contractors next? Hopefully categorizing the behavior of entire companies should be easier than single people. Also I would definitely like a second pair of eyes on Kalam at a bare minimum because I was the person who added him (and the other ISRO leaders) and I probably have my own idea about how things should be that would benefit from others perspectives
A general note is that this area may or may not overlap with flight directors? Maybe a more generic name could be used that encompasses the two: "Crewed Operations"? This might also put a similar number of leaders in each category, lower the overall number of categories/leave space open for a new category (ROPolitics wen?). All recommendations are made with the assumption that all categories currently stay the same.
I'm trying something a bit different which is change the position contractors play from "just another leader" to an actual external contractor i.e. you bring them in to help on one specific thing and they come with their own issues. The aim is to make the contractors net neutral so that if you don't have a firm idea for your program, you don't pick one. This has the outcome of mentally separating leaders and contractors in the players head (hopefully) and allowing more customisation without the player feeling like they "need" contractors for optimal play which helps in current historical runs for nations that don't have contractors, as well as runs that play against their nations historical aims for one reason or another.
With this in mind, I'm proposing a system of taking a contractor as main contractor, which nets you a strong positive and strong negative, or an auxiliary (sub?) contractor, which nets you a weaker positive in exchange for a currency cost (1,2 or 3% of program funds, or a -5,10,15% of all contract rewards?). Also to increase the playstyle differences I'm making the US contractors mainly RnD focused with a VAB/SPH subcontractor, while Soviets get a VAB focused main contractor with an RnD focused subcontractor
I think all this has been implemented by now, but you can reopen if that's not the case
Aim
While balance has been noted as not currently important, and a new way of accessing leaders will be implemented, we might be running into an issue where players only pick the best/most interesting leaders and as such we might not get testing data for less popular leaders. With this in mind I'm going to try and do a rough balance pass to make attempt to make leaders equally appealing.
I'm posting the proposed changes below as an RFC before I start implementing
Administrators
The total list of effects that the admin leads can currently access are as follow:
Von Braun
Korolev
Glushko
neutral: current hero of the soviet union buff is outclassed by korolev but this is fixed by the other recommendation
negative: engine design genius, being a -10% discount on researchers makes this a specialisation of the korolev trait but with it being the same amount as korolev it means it can only be as good as korolev if 100% of your employees are researchers.
negative: Turned in Korolev: increases the funds cost to remove leaders, who don't need funds to remove
recommendation: Possibly having him reducing science costs for the orbital rocketry line (or all tech if feeling spicy) might be a different qualitative change and make him an RnD focused admin in a different way. Turned in Korolev should just be fixed by changing the currency to reputation
implementation notes: turns out i forgot or didn't know that you can't discount specific tech nodes. So currently i've just bumped the researcher discount to 15%.
Chelomey
Sarabhai
Dhawan