Open pap1723 opened 4 years ago
Nice ideas, i like it
RE Engine Picker: exists in a differentt form already. I guess we can get this running with the help of Pat
RE Engine Picker: exists in a differentt form already. I guess we can get this running with the help of Pat
For sure! That is what inspired by thoughts on it. To be honest, all we really need is the config parser. Once we have the data in CSV or JSON, the rest is so easy
For sure! That is what inspired by thoughts on it. To be honest, all we really need is the config parser. Once we have the data in CSV or JSON, the rest is so easy
I wrote a basic parser for RO engine configs, so that first step is (mostly) done. It's missing tech unlock costs since those are not present in RO configs, but it should be relatively easy to integrate with the part browser data. If you want to take a look at it, here is the repo: https://github.com/Standecco/ROEngineParser
You are great @Standecco!
Looks like we've already implemented (or are about to finish) a couple of those projects
So this doesn't necessarily belong in RP-0 as it will encompass a lot of different mods, but this is a list of projects I have conceived. I do not have the time to work on many (most) of them, so I put it out here so if there is any inspiration by others, they might take on one of them.
[x] KSP Scenario Creator This is designed to allow modders and players to create any number of scenarios. The scenarios are essentially structured like the start dates in Paradox Grand Strategy games. There is customizable settings for what techs are unlocked, what contracts have been completed, how much science to start with, how much money to begin with, the levels of the facilities as well as the starting date.
[x] RO / RP-1 Engine Selector This would be an external web based program that would guide you in choosing the right engine to unlock and use during your RP-1 career. It would be a database of the engine configs that exist in RO currently and would show data such as ISP, Thrust, Unlock Costs, Build Costs, What Technology Unlocks, etc. The main thing that needs to be done for this to begin is to write a config parser that can read all of the Engine Configs in the RO suite. That parser would need to output the data to a CSV or JSON file so the data could then easily be read and displayed in a usable format.
[ ] KSP Calculator I created some very useful calculator tools that I use all of the time and they exist here: https://rocketreference.com/orbital-mechanics/ This idea would be a mod that takes those formulas, as well as others, and puts them into a GUI inside of KSP. That way you don't have to look to external sources and can find all of the calculations that are needed.
[x] Procedural Fairings Skeletal Interstages Right now, the only type of interstages that exist, are the solid "Fairing Sides". I would like it if there was a customizable interstage that was skeletal with proper colliders. An example of this would be 2nd stage hot staged engines like the Soviets used, or on the Titan II.
[x] Create Your Own Heatshields I know that there are many different heatshield sizes that RO/RP-1 offer, but I swear that everytime I need one, it is not quite the right size for what I am looking for. These heatshields would work inside the ROTanks style of model manipulation and would allow the player to get the exact heatshield they need.
[x] Create Your Own RCS Controls Similar to the Heatshields, I never quite have the exact RCS thrusters I want. I usually just wind up slapping on the smallest 4-way RCS for my stage and calling it a day. Instead, I want to make something similar to ROSolar where you can select the type of RCS Thruster you want (single, double, triple, quad, quint, etc) and then change the size of the nozzles, which in turn would change the force available.
[ ] Create Your Own SRB True Modular SRB creation. I have done quite a bit of work in looking at the different types of SRB's that exist, the materials that they are made from, the engineering stressors each material can stand, and what that means when you create a SRB from them. This mod would let you design different types of SRB's where you can choose the Type (Separator, Smooth, Segmented), the Material (Steel, Kevlar, Glass Fibers, etc), the Nozzle (Sea Level, Canted, Vacuum, etc) and the Control System (None, Thrust Vectoring, Liquid Injection, etc).
I will continue to update this as I create more projects in my head than I have time and skill to create. Please feel free to work on any of these things, but please just let me know if you are. I have done some varying amount of work on all of these projects so you wouldn't be starting from scratch.