Closed ghost closed 1 year ago
The impactor and orbiter contracts should, in fact, be mutually exclusive.
A lunar impactor probe requires no maneuvers outside of low Earth orbit; the impactor does not enter orbit of the Moon before it impacts the surface. It is essentially a flyby, but with a somewhat more precise trajectory requirement due to the need to hit the Moon rather than just barely miss it.
An orbiter strictly requires an additional maneuver (unless you are using Principia to do a ballistic capture, but that takes so long that you'd need a lot of mass dedicated just to power generation or to batteries, which is very mass-inefficient in the early game). This means that the spacecraft must have the ability to point in the right direction at the Moon - or it must have a carefully-calculated trajectory and clever design which allows it to be spin-stabilized in low Earth orbit and still accomplish an orbital insertion burn at the Moon.
If you were to combine an orbiter and an impactor into one mission, not only would you have the difficulty of reaching lunar orbit with a higher mass than you would otherwise require, but you also have to include propellant and engines for an additional de-orbit maneuver.
While it is hypothetically possible to combine the two types of mission, the payload margins of early lunar-capable launch vehicles do not reasonably allow for it. Additionally, it would not be worthwhile to develop a rocket capable of sending a joint orbiter-impactor mission early on. The data gathered by a lunar impactor mission is (at least for early impactors) collected by pointing telescopes on Earth towards the Moon. To gather similar data with an orbiter, you'd need to send a decent camera to lunar orbit, and while this is possible, you'd be much better off launching two existing rockets and synchronizing trajectories than inventing a new expensive rocket for the largely-pointless objective of doing everything in one launch.
Sorry, but you don't know what you writing about. All I need to do is separate a spin-stabilized orbiter after TLI in the correct orientation, then adjust the trajectory of the TLI stage so that it crashes into the moon.
Just in case, I have done it, so please don't tell it's impossible for this or that reason.
Here are the reasons, in short, that you do not combine an early lunar orbiter and lunar impactor mission on the same spacecraft:
Impressive
I am pretty sure test account is talking about two seperate crafts that would share TLI and then split up
Yes, it separates in two craft, one of which is an unguided spin-stabilized orbiter and the other is a spent TLI stage. Massively overbuilt by adding an extra science core and a decoupler, the monstrosity hardly fits on a 65t pad and completes the contracts by a technicality of meeting all contract requirements. What a horror.
This isn't a "is it possible to do" decision. This is a gameplay decision, in the same way we no longer let you double-dip on 3000km downrange.
As the title says. Why can't I accept both and complete both in one launch? Is it done specifically to punish efficient design?