Closed pap1723 closed 7 years ago
Awesome, thanks for putting this together. I love the idea of losing control of the satellite for the commercial contracts, and it would be nice if part of that states that you need to have your payload be a certain weight. Also, many real life contracts only state that you need to put the satellite into a transfer orbit (GTO for instance), so perhaps that would be worth trying to replicate as well (instead of getting to the full geostationary orbit)
Also, I have no idea how possible this would be, but it would be awesome to include some sort of principia support. I would love to have to have contracts that tell me to get to Earth Sun L1, and then perhaps other "maintenance" contracts to keep it there for a year at a time or something.
Awesome! This is gonna be super-great! So glad you're taking this on.
Some quick notes:
Lastly, pedant: Trundra -> Tundra ;)
One day I'll learn how to spell!
On Mon, Apr 24, 2017 at 11:45 PM, NathanKell notifications@github.com wrote:
Awesome! This is gonna be super-great! So glad you're taking this on.
Some quick notes:
- For those of a civilian mind, it might be worth keeping plausibly deniable whether the film camera missions are military or high-resolution earth observation for science/commercial purposes. Same with the navigation networks (and look into the Transit constellation for an early version of that....)
- I highly recommend playing some BARIS http://www.raceintospace.org/ if you haven't yet. That's broadly where I stole the milestone system from, and it should have a bunch of good ideas too, as well as how to weave milestones together.
- I'm skeptical of contracts providing science as a reward, because of how we try to limit science gains so much. Speaking of, we still need to implement a system to lower science gains across the board when you have more parts with more science instruments...anyway, I'm worried about more than a few token points (as the lunar flyby and orbital return missions grant), and I certainly think there should never, ever, be infini-repeatable contracts that grant science.
Lastly, pedant: Trundra -> Tundra ;)
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Finished with #653
Hi, may I make a suggestion?
Instead of using a weight for the commercial satellites, I suggest you use a new resource type you'd define 'commercial payload' - with X liters required for a contract. That way engines and unburned fuel cannot count for completing the contract, and also you can assign a high cost to this resource, commensurate with the typical cost of such satellites - making launch reliability more prized. I'd expect the cost of the satellite to be part of the pre-contract reward of course.
Personally, I would also like such a system used for military and scientific repeatable launches - because the other items that have previously been required on repeatable contracts are very low weight, I find that I never have to vary my rockets for repeatable launches, just change out science equipment, and I'd really like the contract system to encourage me to build a variety of LV's for different payloads. Milsats especially historically required the heaviest LV's, and bigger rockets = moar fun. :)
There is no Deimos landing contract. :). And my spacecraft just did a deimos flyby and could land. Is this on purpose? or shall I do one?
I hadn't included one because I didn't think it was possible. Yes, please do!
On Jun 18, 2017 11:41 AM, "glilienthal" notifications@github.com wrote:
There is no Deimos landing contract. :). And my spacecraft just did a deimos flyby and could land. Is this on purpose? or shall I do one?
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Ok, let me try to land, and then add a contract if that's possible: : )
other point: I don't get a NewCrewStation contract offered, despite my station being up. This code seems a little weird to me: You first have to Complete a NewCrewStation Contract before you can start one? I waited >120d, but didn't help.
REQUIREMENT
{
name = CompleteContract
type = CompleteContract
contractType = NewCrewStation
cooldownDuration = 120d
minCount = 0
title = Complete @contractType Contract
}
Landing on Deimos is possible. Staying there is difficult. It's like Tschuri. ;) So landing contract is fine. Rover doesn't seem to make sense.
One comment on the atmospheric probe contracts: They seem to be very, very simple. You just dip with your normal orbiter/flyby mission 1km into the atmosphere. No headshield necessary, basically additional free money (+ Science!) for nothing.
I think they should be harder: e.g., requiring data from the low atmosphere, or asking for a an altitude below 50% of the height of the atmosphere or something like that.
@pap1723 @ppboyle I love the idea of a commercial payload resource. May I add one suggestion? Perhaps for every mission you accept, you can programmatically make a unique commercial payload for each contract. That way, you couldn't reuse the same vessel for two different commercial missions. This would be important if we're upping the reward you get when accepting the contract to offset the price of the resource.
When I was working on repeatable satellite contracts, I did a requirement for a minimum amount of RCS fuel that the satellite should have when placed on the right orbit. The amount was varying from 100kg to 500kg and I placed factors of x1, x6 and x20 depending of the prestige of the contract. So repeatable ComSat contracts may require you to place a 100kg satellite on a low polar orbit to a 10t satellite on a GSO orbit, then you must have a brand of different launchers for all kind of these contracts.
The main difficulty of this is to select only propellant that are available (unlocked in tech tree), and the other part is to manage the hypergolic bipropellants (NTO+UDMH eg.).
other point: I don't get a NewCrewStation contract offered, despite my station being up. This code seems a little weird to me: You first have to Complete a NewCrewStation Contract before you can start one? I waited >120d, but didn't help.
REQUIREMENT { name = CompleteContract type = CompleteContract contractType = NewCrewStation cooldownDuration = 120d minCount = 0 title = Complete @contractType Contract }
So the important part of this is the minCount = 0. Basically it says that none of these types of contracts HAVE to be completed, but if one is, the cooldownDuration makes it so that one will not be offered for 120 days.
As to why you are not getting the contract, CC seems to be having a tough time picking out the station that is currently in orbit. This is an issue that has been raised.
One comment on the atmospheric probe contracts: They seem to be very, very simple. You just dip with your normal orbiter/flyby mission 1km into the atmosphere. No headshield necessary, basically additional free money (+ Science!) for nothing.
I think they should be harder: e.g., requiring data from the low atmosphere, or asking for a an altitude below 50% of the height of the atmosphere or something like that.
I agree. I will be going through the planets and figuring out a good altitude the probe must reach to be marked as a success. Thanks for pointing it out!
I was talking with Stratochief on the RO IRC channel and we got to discussing contracts for RP-0. Since I exclusively play career mode and I have created hundreds of contracts in the past, I agreed to look at overhauling the contract system used by RP-0. I have read through the contract threads of #620, #614, #566, #564, #562, #463, #177 to get ideas of what has been discussed before. I have essentially created this blueprint of ideas already with my Career Evolution Contract Pack but with RSS-RO, I have the ability to create much more detailed contracts that are not trying yo appeal to different solar systems and sizes.
I will try to lay out my thoughts and will edit this top post to clarify details as we agree to change them, or clarify them.
Let me know your thoughts, mission ideas that I may have forgotten, or anything else you would like to contribute.
Milestones
Satellites
These will open up after the First Satellite contract is successful. These will be grouped into early satellite contracts and then will be more advanced as certain milestones are reached.
Early Satellites
Advanced Satellites This group of satellites will be broken out into Communications, Military, Commercial and Scientific
Sounding Rockets, Human Records and Records
No changes
X-Planes
As of right now, there will be no changes. With the contract system the way it is, these cannot be forced to be completed by planes. I often will pick some of them when launching a rocket just to get the extra money. This might just have to be one of the player's self-imposed rules.
Lunar Exploration
Flyby Contracts
These will stay the same for all bodies in the game.
Orbit Contracts
Landing Contracts
Station Contracts
Human Milestones
Human Exploration
Surface Base Contracts