Closed pap1723 closed 5 years ago
"Next Release" :) , May i pretty please have an Orphans Node in tech also. I'll PR it next weekend assuming i have one
MODS by support for each https://docs.google.com/spreadsheets/d/17ulTbJnPmblfDJGvcCpdOPLJTStC7Y1NQvOwVKG3TVg/edit#gid=0 just started filling in
Updated with Sounding Rocket Contract Payouts
Updated in multiple places.
[x] Add SSTU Tanks to JSON / Database and Include Idents with Proc Tanks as well as ECM's (this is already in the release version, but it will be overwritten when the new files are generated. -SSTU-A-Tank-I -SSTU-A-Tank-II -SSTU-A-Tank-III -SSTU-A-Tank-III-Balloon -SSTU-A-Tank-IV -SSTU-A-Tank-SM-I -SSTU-A-Tank-SM-II -SSTU-A-Tank-SM-III -SSTU-A-Tank-SM-IV
[x] Add tooling for the SSTU Fairings (If we can read fairing size)
[x] Add tooling for the rest of the SSTU tanks
[x] Add tooling for the SSTU Decoupler
[x] Orphans Tech Node for parts without a home
[ ] Tooling and Proper costs for Pre-fab tanks
[x] Fix the ridiculous cost of the 20in X-Ray Probe
[ ] Communications
[x] Unpressurized Cockpits
[x] Add a MAX function to the Sounding Rocket contract payouts to fix the neverending increasing amount that can be exploited with low tech
[x] Look into EVA / EVA Suits being a PARTUPGRADE that functions after a certain Technology is Researched
noAutoEVAAny = True
and then removing that with the proper tech unlock[x] Look at RCS PartUpgrades to fix duplicates