Closed Capkirk123 closed 5 months ago
Someone who understands the RA codebase should investigate this https://github.com/DRVeyl/RealAntennas/pull/90
The PR itself is fine but overly verbose and can be replaced with just a blind GameEvents.onGameSceneLoadRequested.Remove(OnSceneChange); at that location.
GameEvents.onGameSceneLoadRequested.Remove(OnSceneChange);
Fixed in 3aa95fcb5501c9658eea7bd02d695e0cb008f357
Someone who understands the RA codebase should investigate this https://github.com/DRVeyl/RealAntennas/pull/90