KSP-RO / RealPlume-StockConfigs

RealPlume configs for stock-sized engines.
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v1.0.0 Release Update #64

Closed Nhawks1717 closed 7 years ago

Nhawks1717 commented 7 years ago

- Completed - In Progress - Not Started

- Update Stock configs - Update AB Launchers configs - Update AIES configs NO LONGER BEING MAINTAINED - Update Atomic Age configs - Update BahamutoD configs - Update BTSM configs NO LONGER BEING MAINTAINED - Update Cormorant Aeronology configs - Update Cryo Engines configs - Update CTN configs - Update Custom Clusters configs NO LONGER BEING MAINTAINED - Update Direct LV configs - Update Eve Engines configs - Update FASA configs - Update Home Grown Rockets configs - Update Jool Direct configs - Update Kerbal Stock Launcher Overhaul configs - Update KOSMOS configs - Update KSO configs NEED 1.3 UPDATE - Update KSPX configs - Update KW Community Fixes configs - Update KW Rocketry configs - Update Moar Mk1 configs NEED 1.3 UPDATE - Update Modular Rocket Systems configs - Update Near Future Spacecraft configs - Update New Tantares configs - Update New Tantares LV configs - Update Part Overhauls configs - Update Planetary Base Inc configs - Update Procedural Parts configs - Update Real Scale Boosters configs - Update RLA Stockalike configs - Update RN Cygnus configs - Update RS Capsuldedyne configs NO LONGER BEING MAINTAINED - Update Sum Dum Heavy Industries configs - Update Space Launch System configs NEED 1.3 UPDATE - Update Space Shuttle configs NO LONGER BEING MAINTAINED - Update SpaceY configs - Update SpaceY Expanded configs - Update SXT configs - Update Taerobee configs - Update Tantares configs - Update Tantares LV configs - Update Tundra Exploration configs - Update Ven's Stock Revamp configs - Update VX Series II configs - Update Wiki - Update Forum Thread

DerpyFirework commented 7 years ago

Just going to let you know, I'm going to be working with Beale, the dev of Tantares and TantaresLV, to add the NewTantares and TantaresLV configs directly to the mods downloads, so I'll also be removing them from this repo.

Nhawks1717 commented 7 years ago

Awesome, thanks for the heads up

Vladimir-csp commented 7 years ago

Any chance there would be RCS plume configs?

BTW, this setup works great for the new NFSpacefraft engines:

@PART[orbital-engine-0625]:FOR[RealPlume]:NEEDS[SmokeScreen]
{
    PLUME
    {
        name = Hypergolic-OMS-Red         //pre-fabbed plume you want
        transformName = thrustTransform //which transform to attach the plume
        localRotation = 0,0,0           //Optional - Any rotation needed
        localPosition = 0,0,0.4           //Any offset needed
        fixedScale = 0.4                  //Size adjustment to resize to engine
        energy = 1                      //Adjust length of plume
        speed = 1                       //Adjust speed to fit resize, 
                                        //generally close to 1:1 with scale.
    }

    @MODULE[ModuleEngines*]
    {
        @name = ModuleEnginesFX
        %powerEffectName = Hypergolic-OMS-Red
    }
}

@PART[orbital-engine-25]:FOR[RealPlume]:NEEDS[SmokeScreen]
{
    PLUME
    {
        name = Hypergolic-OMS-Red         //pre-fabbed plume you want
        transformName = thrustTransform //which transform to attach the plume
        localRotation = 0,0,0           //Optional - Any rotation needed
        localPosition = 0,0,0.4     //Any offset needed
        fixedScale = 0.4              //Size adjustment to resize to engine
        energy = 1                      //Adjust length of plume
        speed = 1                       //Adjust speed to fit resize, 
                                        //generally close to 1:1 with scale.
    }

    @MODULE[ModuleEngines*]
    {
        @name = ModuleEnginesFX
        %powerEffectName = Hypergolic-OMS-Red
    }
}

@PART[orbital-engine-125]:FOR[RealPlume]:NEEDS[SmokeScreen]
{
    PLUME
    {
        name = Hypergolic-OMS-Red         //pre-fabbed plume you want
        transformName = thrustTransform //which transform to attach the plume
        localRotation = 0,0,0           //Optional - Any rotation needed
        localPosition = 0,0,0           //Any offset needed
        fixedScale = 1                  //Size adjustment to resize to engine
        energy = 1                      //Adjust length of plume
        speed = 1                       //Adjust speed to fit resize, 
                                        //generally close to 1:1 with scale.
    }
    @MODULE[ModuleEngines*]
    {
        @name = ModuleEnginesFX
        %powerEffectName = Hypergolic-OMS-Red
    }
}

@PART[orbital-engine-375]:FOR[RealPlume]:NEEDS[SmokeScreen]
{
    PLUME
    {
        name = Hypergolic-OMS-Red         //pre-fabbed plume you want
        transformName = thrustTransform //which transform to attach the plume
        localRotation = 0,0,0           //Optional - Any rotation needed
        localPosition = 0,0,0           //Any offset needed
        fixedScale = 1                  //Size adjustment to resize to engine
        energy = 1                      //Adjust length of plume
        speed = 1                       //Adjust speed to fit resize, 
                                        //generally close to 1:1 with scale.
    }
    @MODULE[ModuleEngines*]
    {
        @name = ModuleEnginesFX
        %powerEffectName = Hypergolic-OMS-Red
    }
}
PhineasFreak commented 7 years ago

@Vladimir-csp Do note that having a "ModuleEnginesFX" definition inside the ModuleEngine patcher is now invalid. RPS handles that internally.

Nhawks1717 commented 7 years ago

I'll look into those configs when I start working on this again. Hit a block with motivation for it :P