Closed Nhawks1717 closed 7 years ago
Just going to let you know, I'm going to be working with Beale, the dev of Tantares and TantaresLV, to add the NewTantares and TantaresLV configs directly to the mods downloads, so I'll also be removing them from this repo.
Awesome, thanks for the heads up
Any chance there would be RCS plume configs?
BTW, this setup works great for the new NFSpacefraft engines:
@PART[orbital-engine-0625]:FOR[RealPlume]:NEEDS[SmokeScreen]
{
PLUME
{
name = Hypergolic-OMS-Red //pre-fabbed plume you want
transformName = thrustTransform //which transform to attach the plume
localRotation = 0,0,0 //Optional - Any rotation needed
localPosition = 0,0,0.4 //Any offset needed
fixedScale = 0.4 //Size adjustment to resize to engine
energy = 1 //Adjust length of plume
speed = 1 //Adjust speed to fit resize,
//generally close to 1:1 with scale.
}
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = Hypergolic-OMS-Red
}
}
@PART[orbital-engine-25]:FOR[RealPlume]:NEEDS[SmokeScreen]
{
PLUME
{
name = Hypergolic-OMS-Red //pre-fabbed plume you want
transformName = thrustTransform //which transform to attach the plume
localRotation = 0,0,0 //Optional - Any rotation needed
localPosition = 0,0,0.4 //Any offset needed
fixedScale = 0.4 //Size adjustment to resize to engine
energy = 1 //Adjust length of plume
speed = 1 //Adjust speed to fit resize,
//generally close to 1:1 with scale.
}
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = Hypergolic-OMS-Red
}
}
@PART[orbital-engine-125]:FOR[RealPlume]:NEEDS[SmokeScreen]
{
PLUME
{
name = Hypergolic-OMS-Red //pre-fabbed plume you want
transformName = thrustTransform //which transform to attach the plume
localRotation = 0,0,0 //Optional - Any rotation needed
localPosition = 0,0,0 //Any offset needed
fixedScale = 1 //Size adjustment to resize to engine
energy = 1 //Adjust length of plume
speed = 1 //Adjust speed to fit resize,
//generally close to 1:1 with scale.
}
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = Hypergolic-OMS-Red
}
}
@PART[orbital-engine-375]:FOR[RealPlume]:NEEDS[SmokeScreen]
{
PLUME
{
name = Hypergolic-OMS-Red //pre-fabbed plume you want
transformName = thrustTransform //which transform to attach the plume
localRotation = 0,0,0 //Optional - Any rotation needed
localPosition = 0,0,0 //Any offset needed
fixedScale = 1 //Size adjustment to resize to engine
energy = 1 //Adjust length of plume
speed = 1 //Adjust speed to fit resize,
//generally close to 1:1 with scale.
}
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = Hypergolic-OMS-Red
}
}
@Vladimir-csp Do note that having a "ModuleEnginesFX" definition inside the ModuleEngine patcher is now invalid. RPS handles that internally.
I'll look into those configs when I start working on this again. Hit a block with motivation for it :P
- Completed - In Progress - Not Started
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