Closed Vladimir-csp closed 5 years ago
There is a problem with RAPIER: plume originates at a slightly different height for each nozzle, but thrustTransform positions in the model are leveled
Where might this discrepancy originate?
Hello, I see that the reliant and swivel engines were rebalanced according to the posts above. My question is how do I apply that to my game? Do I have to edit the config files? or can I download something and simply put in in the game data?
Thanks
when will the RealPlume/ReStock Update/Patch come out?
The plume for the Swivel is starting too deep in the bell such that the plume appears to expand through the bell -
I added a line to remove other plumes to your liquidEngine2 config and it worked. The problem above was fixed. I'm not sure where the other plume was coming from, but adding "!PLUME {}" fixed it -
`@PART[liquidEngine2]:FOR[RealPlume]:NEEDS[SmokeScreen] // LV-T45 "Swivel" Liquid Fuel Engine {
!PLUME {}
PLUME
{
name = Kerolox-Upper
transformName = thrustTransform
localRotation = 0,0,0
flarePosition = 0,0,0.45
plumePosition = 0,0,0.6
plumeScale = 0.3
flareScale = 0.45
energy = 0.8
speed = 0.6
}
@MODULE[ModuleEngines*]
{
%powerEffectName = Kerolox-Upper
!runningEffectName = DELETE
}
} `
I believe I have solved the RAPIER mystery.
The plume for the Swivel is starting too deep in the bell such that the plume appears to expand through the bell -
I can not reproduce this with my configs, are you sure you replaced all files correctly?
I fixed it by adding the !PLUME {} before the rest of the code as I mentioned above. I can only assume I'm getting another plume config from somewhere though I checked and I don't know where it could be coming from. I'll try it again this afternoon on fresh install.
I've seen the same problem as TykoTek with the engine plumes being too deep inside the engine bells on the Swivel and Reliant when using the ReStock models - and something else.... I tried applying the !PLUME {} code in my cfg files and it seemed to position the plumes correctly, but I'm not getting any change in the plume shape (expanding to large diffuse cloud) when I transition from atmosphere to vacuum. I suspect the new code is just blanking out Real Plume action.
I tried a fresh install with just ReStock, ReStockPlus, and RealPlume, Smokescreen, and RealPlumeStock #81. The plume effects DO work correctly there, so there's something else going on. I'm going to try adding mods from my main install to see if I can narrow it down.
TykoTek, if you figure out who the culprit is, please post here and perhaps notify the owner of the mod if you see how to fix it.
UPDATE 1: It's Missing History I think. Just saw my plumes shift inward on my clean install. I'll see if I can narrow down the offending .cfg file....
TykoTek and Vladimir-csp, I've found the problem. It's not Missing History per se, but it's the ReaPlumeStock patches for Missing History that's conflicting with ReStock. I've previously deleted the duplicate engines from MH that correspond to their equivalents in ReStockPlus (T-15, LV-303, LV-909 reskin) but for some reason MH has some T-30 and T-45 patches in RealPlumeStock as well. I'm assuming they're in there for a reason, but I haven't pulled the thread on why yet.
Will RealPlume support be added for the Flea and Hammer?
@Vladimir-csp Thanks for working on this PR, it provided a good solution for a lot of people using your fork in the past few months.
However I will be closing this without merging as I have just recently taken over maintenance of both this and RealPlume core itself. I have added around 20 brand new prefabs based on particle FX originally included in ReStock, NearFuture, CryoEngines and PlumeParty.
https://github.com/KSP-RO/RealPlume/issues/47
The Development branch of RealPlumeStock now has these plumes applied to ReStock parts instead of adjusting existing ones (with a few exceptions that use exisiting prefabs).
https://github.com/KSP-RO/RealPlume-StockConfigs/issues/87
I will be releasing the updated RealPlume and RealPlume-Stock after a few days of testing.
Now that ReStock has been released, here are updates for it, and Stock.
Stock:
ReStock:
(No patch for RAPIER yet)(Vector has a problem with shock cone position)