Closed fat-lobyte closed 2 years ago
Yep, that is something that currently affects every engine that has auxiliary engine modules (like the LR91 turbopumps or the RD-107/108 verniers). There is a plan to migrate everything to use THRUST_TRANSFORM multipliers but not everything implements that fix (IIRC the SXT X-405 engine does).
Attached are the semi-reworked RealEngines patches. They will not work as-is for RO but it is a starting point for any interested party in order to implement the required fixes for RO itself.
Edit: and a more "direct" config, part of the DECQ Soyuz LV: https://github.com/KSP-RO/RealismOverhaul/blob/master/GameData/RealismOverhaul/RO_SuggestedMods/DECQ/RO_DECQ_R7.cfg#L1449-L1473
My understanding is this is fixed for RealEngines. I defer to @Capkirk123 on engine configs, but believe this has been resolved generally in the past few years. Will leave open briefly if anyone has conflicting information.
The RealEnginesPack version for the RD-107/108 engines and its derivatives features two different engines: The main engine and the small vernor engines. While this may seem like a good idea at first, there are two main problems with it:
Is there a way to simply drop the separate config for the vernors, add vectoring to the main engines and make only the model act like the vernor engines are moving?