Lots of people do not know about the existence of such features. My proposal is to pop open a dialog with explanation the first time the player encounters an ignition failure that had a significant penalty factor.
HighLogic.CurrentGame.Parameters.CustomParams<T> can be used to store whether the user has already been informed.
Lots of people do not know about the existence of such features. My proposal is to pop open a dialog with explanation the first time the player encounters an ignition failure that had a significant penalty factor.
HighLogic.CurrentGame.Parameters.CustomParams<T>
can be used to store whether the user has already been informed.