KSP2Community / CommunityFixes

Community bug fixes for Kerbal Space Program 2
MIT License
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[New Fix] Automatically update name of deployed craft to reference the deploying vessel's name #23

Closed schlosrat closed 10 months ago

schlosrat commented 1 year ago

What will the fix solve? Please describe. Currently, when deploying one vessel from another the deployed craft gets a name like "Default Name-4". This is just silly and far from useful.

Describe the solution you'd like When one craft is deployed from another, it would be nice if there deployed craft took on a name like " Probe-1", and so forth. If the separated object has a drone core or command pod in it, then it should be named as a "probe" or something like that (perhaps configurable through mod settings?), and if it doesn't have a drone core or command pod, then it should be marked as "Debris" without bothering to include the deploying vessel's base name.

Additional context Perhaps this can be piggybacked with the fix that corrects loss of comm net for deployed craft? If we're fixing that, it might be a good opportunity to fix the name too.

jan-bures commented 1 year ago

Good idea, I'll take a look at it, since it will also be useful for another mod I'm currently working on

Lentigos commented 1 year ago

Hey I'm new to this whole thing but I have a small issue:

When pausing and unpausing, the game sends several messages instead of one. I thought that might be easily fixable. One time I received 8 messages at once, all saying the game was paused.

Thx.

jan-bures commented 10 months ago

Hey I'm new to this whole thing but I have a small issue:

When pausing and unpausing, the game sends several messages instead of one. I thought that might be easily fixable. One time I received 8 messages at once, all saying the game was paused.

Thx.

Sorry for the (very) late reply, this seems to no longer be an issue in the game.

jan-bures commented 10 months ago

Naming of decoupled and docked/undocked vessels fixed in #44.