Closed KvaNTy closed 2 years ago
merged this into master. some of the chatterer sounds unaffected was intended but after testing a while i did find it off putting that you could hear ambience in space so might as well grab them. I usually disable those sounds in chatterer because it has some clicking in the loop sounds so i pretty much forgot they existed.
Hi. So I ran your old logging line in ApplySettings() while in orbit.
And got this:
First issue was muffled music (that's why I looked at code in the first place). Fortunately it could be easily fixed by handling SoundtrackEditor just as stock music logic.
As for Chatterer, I assume when you turn off "Affect Chatterer" in options, RSE is supposed to completely ignore everything related to it. That's why I'm not sure how these sources have been missed (maybe because I also have Chatterer Extended?), or is it the intended behavior?
I'm gonna make PR for Soundtrack Editor fix, and one for chatterer in case everything is correct.