Replaced Audio Limiter with Unity's Audio Compressor/Limiter
Audio Limiter Presets has been replaced with "Limiter Amount" slider in the Settings Panel.
Muffling Presets has been replaced with simpler "Muffling Amount" slider in the Settings Panel. (Still saved as a frequency value in the Settings.cfg)
"ClampActiveVesselMuffling" option for Audio Muffler. Allows the currently active vessel to have separate muffling from regular muffling by clamping the muffling amount to the InternalMode muffling frequency.
Audio Muffler now considers any sound source that has spatialBlend = 0 or position = 0 as a GUI Source and is ignored from the muffling. Can still be routed back for muffling (for example: wind sounds) via CustomMixerRouting config in Settings.cfg
Performance Improvements/Fixes
Fixed denormal numbers from AirSimulationFilter causing high CPU usage
AudioClips, AudioSources and AirSimulationFilters are prepared ahead of time instead of being created dynamically during update.
SoundLayers can now share AudioSources with each other if the layer has the same name
One Shot (eg: Engage, Disengage, Flame-out and Bursts) SoundLayers now share one AudioSource with each other. Issue: sometimes pitch is incorrectly applied.
Fixed audio clicking when the sound source is stopped
Fixed Null Exceptions from ShipEffectsCollisions
Fixed Loop Randomizer not properlly randomizing causing unwanted Comb-Filtering/Phasing
Changes
Performance Improvements/Fixes