Open numberlesstim opened 6 months ago
Did you try a repro without tweakscale or other mods? There's a high chance of interference there.
Yes, i did test without any mods. Same thing happens. I only already had the images taken...
This is more or less a duplicate of issue #101 (only with fuel lines instead of struts), so the same conclusions apply : compound parts don't support having their anchor points moved by a robotic actuator, the game lacks such a feature.
It's not impossible to implement, but so far nobody has been willing to try.
Thats sad news. Guess i'll have to shelve my rowboat then.
If you attach a FuelLine to a movable part (something connected to a rotorServo for example), it will not remember the correct position after f5/f9. Instead it will use the positions it did have in the editor. This happens both with and without KSPCF.
Repro steps:
Note: It does not matter if the FuelLine collides with a part or not before f5/f9.
Craft: FuelLineBug.zip