I’m fairly sure this occurs when a vessel is deleted during the save/load process that occurs on scene switch. That usually happens when you hit the “max persistent debris” cap set in the main menu but there could be other sources as well.
I think this happens because FlightDriver.FocusVesselAfterLoad is just an index into the savegame's protoVessel list. If a debris or other craft is deleted at an earlier index after the target vessel index is captured, then it'll be pointing to the wrong vessel.
I've seen this pretty often in TPKSP, although we use unusual methods to switch vessels there (KRPC, KOS). But I saw a report on reddit describing the same thing and I think I know the cause: https://www.reddit.com/r/KerbalAcademy/comments/1c0vwh2/a_few_annoying_glitches_that_make_my_life_suck/
I think this happens because
FlightDriver.FocusVesselAfterLoad
is just an index into the savegame's protoVessel list. If a debris or other craft is deleted at an earlier index after the target vessel index is captured, then it'll be pointing to the wrong vessel.Need to set up a repro case and confirm.