Defining skinned mesh objects in destroyOnBreakObjects in ModuleDeployableSolarPanel / ModuleDeployableRadiator etc doesn't actually remove the specified objects on break. Restock even has a custom module to work around this - "ModuleRestockDeployableMeshHider", but having the base module actually work might be a better solution.
Defining skinned mesh objects in
destroyOnBreakObjects
in ModuleDeployableSolarPanel / ModuleDeployableRadiator etc doesn't actually remove the specified objects on break. Restock even has a custom module to work around this - "ModuleRestockDeployableMeshHider", but having the base module actually work might be a better solution.