This change adds a lot of the basic d3d12 concepts like the Command Structures and Descriptor creation.
It also did some cleaning up of file structure, as well as experimented with Exceptions vs Expected errors
Exceptions are the way to go I feel for most things
This change adds a lot of the basic d3d12 concepts like the Command Structures and Descriptor creation. It also did some cleaning up of file structure, as well as experimented with Exceptions vs Expected errors Exceptions are the way to go I feel for most things