KTH-AGI / submergency

This repository is contains Project 1 for the course DH2413 Advanced Graphics and Interaction 2023 at KTH Royal Institute of Technology.
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Make plastic models float in the water #16

Open gustafssonlinnea opened 1 year ago

gustafssonlinnea commented 1 year ago

Make some different plastic models float in the water (as many as we can before the Hello World Demo deadline).

gustafssonlinnea commented 1 year ago

Tips from Jacky: Use noise maps to figure out velocity. Feed that into world position -> get 2vec that determines the direction and force for the plastic's motion.

JackyL56 commented 1 year ago

The following provides a nice overview on the different noise maps in Unity: https://forum.unity.com/threads/an-overview-of-noise-functions-in-the-unity-mathematics-package.1098193/

Personally, I'd recommend either Worley or Perlin noise.