Open gustafssonlinnea opened 1 year ago
Tips from Jacky: Use noise maps to figure out velocity. Feed that into world position -> get 2vec that determines the direction and force for the plastic's motion.
The following provides a nice overview on the different noise maps in Unity: https://forum.unity.com/threads/an-overview-of-noise-functions-in-the-unity-mathematics-package.1098193/
Personally, I'd recommend either Worley or Perlin noise.
Make some different plastic models float in the water (as many as we can before the Hello World Demo deadline).