KTStephano / ktstephano.github.io

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https://ktstephano.github.io/rendering/opengl/bindless #4

Open utterances-bot opened 5 months ago

utterances-bot commented 5 months ago

Bindless Textures | J Stephano

Devlogs and tutorials about GPGPU and graphics programming

https://ktstephano.github.io/rendering/opengl/bindless

HugeRoll commented 5 months ago

in the chapter "uvec2 To sampler",

color = texture(sampler2D(albedoHandle, fsTexCoord)).rgba;
// color = texture(sampler2D(albedoHandle), fsTexCoord).rgba;

seems the code in comment is correct?

KTStephano commented 5 months ago

@HugeRoll Yeah I think your edited version is the right one. The original I had is wrong. Thanks, I just pushed the change.