Open utterances-bot opened 5 months ago
in the chapter "uvec2 To sampler",
color = texture(sampler2D(albedoHandle, fsTexCoord)).rgba;
// color = texture(sampler2D(albedoHandle), fsTexCoord).rgba;
seems the code in comment is correct?
@HugeRoll Yeah I think your edited version is the right one. The original I had is wrong. Thanks, I just pushed the change.
Bindless Textures | J Stephano
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