KUTTHA / lamecraft

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.lms savedatas and 64 Mb ram on slims with flash firmwares (not hen) #23

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago

What is the problem?

The savedatas are 4 MB! it's too much (is just text, right?) when compressed to 
.rar save files became very small, only a few KB.
Please make the game able to read and write compressed .lms to save a lot of 
space, thankyou ^_^

What version of the product are you using? On what operating system?

PSP 2004 ta 88v2 with cfw 6.38ME-3 by neur0n. It's a full firmware into flash, 
it has full ram access, 64 MB. 
I wonder if your homebrew can detect slims with full access to ram to run 
smoother (blocks can be loaded before with more ram right?)

Please provide any additional information below.

To me you already won wololo competition ^_^
you made the best homebrew ever, since psp got hacked lol!

Original issue reported on code.google.com by mozmoz...@email.it on 15 May 2011 at 12:54

GoogleCodeExporter commented 8 years ago
I could add compression but it would take time to compress.
Why saves are 4MB - in save there are mainly two big arrays: blocks and light 
each 128*128*128 that represents whole world. This file is binary - text 
version would take a lot more space ;)

I can add later option in menu to compress saves.

Original comment by marcin.p...@gmail.com on 15 May 2011 at 8:20

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
I've tried with 5 maps, instead of 20 MB they turned into 700 KB

Some homebrew emulators can load ROMs in their native format, or .zip
when reading compressed roms the loadings are a little more longer obviously,
but it will save lot of space...

You can add this later on, make the game able to read from a .zip archive named 
world1 or world2 and so on, with the .lms inside it.
when saving the game will act like now, so we can compress them later on with a 
PC and avoid to use psp's slow cpu ^_^

Original comment by mozmoz...@email.it on 19 May 2011 at 2:27

GoogleCodeExporter commented 8 years ago
Game use now compression for saving.

Original comment by marcin.p...@gmail.com on 22 May 2011 at 9:14