Closed GoogleCodeExporter closed 8 years ago
I could add compression but it would take time to compress.
Why saves are 4MB - in save there are mainly two big arrays: blocks and light
each 128*128*128 that represents whole world. This file is binary - text
version would take a lot more space ;)
I can add later option in menu to compress saves.
Original comment by marcin.p...@gmail.com
on 15 May 2011 at 8:20
[deleted comment]
I've tried with 5 maps, instead of 20 MB they turned into 700 KB
Some homebrew emulators can load ROMs in their native format, or .zip
when reading compressed roms the loadings are a little more longer obviously,
but it will save lot of space...
You can add this later on, make the game able to read from a .zip archive named
world1 or world2 and so on, with the .lms inside it.
when saving the game will act like now, so we can compress them later on with a
PC and avoid to use psp's slow cpu ^_^
Original comment by mozmoz...@email.it
on 19 May 2011 at 2:27
Game use now compression for saving.
Original comment by marcin.p...@gmail.com
on 22 May 2011 at 9:14
Original issue reported on code.google.com by
mozmoz...@email.it
on 15 May 2011 at 12:54