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mod-cv-plugins are missing mod overlays from lv2-data-creative-commons #281

Closed steveb closed 2 years ago

steveb commented 2 years ago

This makes these CV plugins difficult to use in mod-ui, or in some cases non-functional (CV Meter).

I'd be happy to help with this packaging change but I can't find a public packaging repo.

falkTX commented 2 years ago

this is intentional, as the modguis are quite useless for desktop applications. if you want the MOD (patched) plugins this has a whole setup for it https://github.com/moddevices/mod-live-usb/tree/main/plugins

steveb commented 2 years ago

My wish is for kxstudio packaged plugins to have better mod-ui support in general (I have built a zynthian based guitar pedal, but zynthian users like the mod-ui engine for non-guitar applications also).

falkTX commented 2 years ago

yeah I understand, and I did that before, but dont think it is a good option. MOD patches things quite a fair bit, so it is a lot of work to keep latest releases plus MOD related patches. I am not doing that anymore, specially since it is possible to build the same exact plugins as MOD uses for x64 now.

steveb commented 2 years ago

OK, I think my best bet would be to propose that zynthian switch back to script based installs for some plugins which come from kxstudio, so the overlaying can be done manually

falkTX commented 2 years ago

if you want to have the plugins that provide modgui, I think it is best to just manage that separately with a mod-plugin-builder fork. manual source builds do not scale, and you will deviate from the plugins used in MOD which are untested. adding extra plugin build projects in mod-plugin-builder would benefit both MOD (which would then help maintenance) and zynthian too (assuming it starts using mod-plugin-builder)

I am quite open to have a zynthian-specific toolchain file, so anyone can build properly optimized plugin binaries for it. cross-compiling plugins for zynthian (or any arm device) is something that is solved with MPB through the use of ct-ng

steveb commented 2 years ago

if you want to have the plugins that provide modgui, I think it is best to just manage that separately with a mod-plugin-builder fork.

Ah, that is a good idea. I'll have a play and come to zynthian with a proposal.