Currently godot throws an error message whenever is launched the editor
$ /usr/bin/godot
Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
warning: queue 0xdbec60 destroyed while proxies still attached:
wl_registry@16 still attached
warning: queue 0xdc0350 destroyed while proxies still attached:
wl_display@1 still attached
Currently godot throws an error message whenever is launched the editor