KacperObara / H3VR_Zombie_Gamemode

[Depracated](https://github.com/KacperObara/CoDZombies-H3VR) Custom mod for a VR game
MIT License
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Can't use custom items while mod is enabled. #3

Closed tuntor689 closed 2 years ago

tuntor689 commented 2 years ago

When the mod is enabled on thunderstore, I am unable to use custom items via the item spawner. When it is disabled, custom items work perfectly fine.

KacperObara commented 2 years ago

I couldn't recreate Your issue, I managed to spawn custom FG 42 while the mod was enabled. Could You try again and send the logs? Logs should be in this directory: C:\Users\\AppData\Roaming\r2modmanPlus-local\H3VR\profiles\Default\BepInEx\LogOutput.log

KacperObara commented 2 years ago

Also Your R2Modman profile might help so I can check with the exact same mods https://www.youtube.com/watch?v=YU6TZuteaVg

tuntor689 commented 2 years ago

LogOutput.log PF CODE: I6PVeuGTdS

tuntor689 commented 2 years ago

shit i accidentally closed it

tuntor689 commented 2 years ago

Turns out if I load into Proving Ground before hand, custom items work fine. If I go into any special game modes like TnH and Nacht Der Untoten first thing, they just don't load for some reason. Loading them after Proving Ground seems to work fine.

KacperObara commented 2 years ago

I was able to reproduce this bug, thank you. But it's really bizarre.

At this point I'm starting to think that there is problem with something else, and my mod just happened to be one of those breaking stuff. Unless there is some junk left even after uninstalling my own mod.

This is my profile with only doom weapons and no zombies: TiIWlclesx If it breaks for You, that must mean it's not zombies fault (probably?)

KacperObara commented 2 years ago

It appears that mods are generally broken now because of the alpha update. I should catch that earlier, but it's my first time dealing with h3vr alpha's.