So, I'm trying to make a mac port of Kade Engine (current version 1.8) and a ton of other FNF mods, but I found a problem when I finished compiling this one. The arrow textures are broken, both these and circle arrows, but I currently only took a screenshot of the arrow skin.
I double-checked that I had everything I needed to install to build it as stated from the building.MD document. I downloaded the source code as a zip file and didn't change anything when I compiled it. And I checked the pre-compiled Windows release of the engine, and the arrows seem to be fine. I've also compiled mods using older versions of the engine such as the BOB mod and the Imposter Mod (v3), and the arrows looked fine there, so I think it may be something with the new arrow skin system.
I haven't learned to code much in Haxe yet, so I was hoping anyone can help me fix this if it's a Mac-specific problem so I can change my own port or if someone can update something in the Github source code
So, I'm trying to make a mac port of Kade Engine (current version 1.8) and a ton of other FNF mods, but I found a problem when I finished compiling this one. The arrow textures are broken, both these and circle arrows, but I currently only took a screenshot of the arrow skin.
I double-checked that I had everything I needed to install to build it as stated from the building.MD document. I downloaded the source code as a zip file and didn't change anything when I compiled it. And I checked the pre-compiled Windows release of the engine, and the arrows seem to be fine. I've also compiled mods using older versions of the engine such as the BOB mod and the Imposter Mod (v3), and the arrows looked fine there, so I think it may be something with the new arrow skin system.
I haven't learned to code much in Haxe yet, so I was hoping anyone can help me fix this if it's a Mac-specific problem so I can change my own port or if someone can update something in the Github source code