Closed eM-Krow closed 2 years ago
Oh forgot to include the cmdlet output:
source/DiffOverview.hx:66: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setDefaultDrawTarget` instead
source/GameplayCustomizeState.hx:81: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setDefaultDrawTarget` instead
source/PlayState.hx:437: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setDefaultDrawTarget` instead
source/Replay.hx:103: characters 16-35 : Warning : Usage of this field is deprecated
source/StageDebugState.hx:104: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setDefaultDrawTarget` instead```
KadeDev doesn't mantain Kade Engine anymore and html5 build is broken. I tried to fix it but it just mess it more. Sorry
Ok I managed to run KE 1.8 HTML5 build. It's because a undefined string error inside Controls.hx. Just make an Std.string inside each FlxG.save.data.bind and it will run HTML5. Only Main Menu, Story menu and Option menu work fine. Freeplay Menu and PlayState are still broken due to String functions that HTML5 doesn't support.
Huh seems like the whole thing is a mess then. Yeesh. Some progress at least.
Huh seems like the whole thing is a mess then. Yeesh. Some progress at least.
Rn I've just fixed the entire latest HTML5 build itch.io Browser version or mirror. Also check my Kade Engine fork here. Same compile instructions. pog.
Huh seems like the whole thing is a mess then. Yeesh. Some progress at least.
Rn I've just fixed the entire latest HTML5 build itch.io Browser version or mirror. Also check my Kade Engine fork here. Same compile instructions. pog.
Seems to be working mostly, though some minor issues like no music besides last played at the menus and eval chart being broken but basically all works. Appreciate the work you put in. (Also yikes on these inputs. Hopefully Average4K gets a nice input system like Etterna).
Also just a note with your fork, it does require hxcpp-debug-server
to be installed to build which differs from the main repo. Just thought I'd mention it.
eval c
Thanks, it's still in progress to fix all the bugs but it's kinda stable, more than Camellia 2.0 KE. Also playback rate in browser build it's disable because Flixel does not support pitch shifting in html5 target, otherwise the music will sound very bad. Speaking about the hxcpp-debug-server yeah I forgot about that, I included to the project for debugging the game correctly and trace errors and nulls references that crashes the game. About the input yeah, it's kinda meh I don't feel comfortable with Psych Engine input, so I prefer this input instead.
Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Kade Engine) before submitting an issue.
If you are playing a downloaded version of the game, what operating system are you using?
Windows (
x86
), Windows (x86_64
), Linux, or macOS? Specify below. N/AWhat version of the game are you using? Look in the bottom left corner of the main menu.
Can't get past loading screen, using latest v1.8 Kade Engine
Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.
Build latest in html5
Please describe your issue. Provide extensive detail and images if possible.