Closed NoozAbooz closed 3 years ago
What are you running to make ARM builds? I don't see anything about ARM builds on the Lime docs but I might just be blind
What are you running to make ARM builds? I don't see anything about ARM builds on the Lime docs but I might just be blind
Lime has a RPi build target.
What are you running to make ARM builds? I don't see anything about ARM builds on the Lime docs but I might just be blind
Lime has a RPi build target.
The rpi target only works with older pi's using the VC4 chip and not the Pi4 since it uses mesa for the VC6 chip it uses. We did test FNF on a Pi 3B+ however performance was terrible and suffered buggy graphics while running at less than 1fps due to the lack of support.
Also the rpi build strings were introduced in the hxcpp compiler library.
Ahh ok. I guess I'll have to use the HTML 5 version of the game, but it's quite laggy on the pi4 too since Chromium.
We did open an issue about this for the hxcpp compiler. https://github.com/HaxeFoundation/hxcpp/issues/959
We made 2 separate issues for the lack of pi4 support.
Please check for duplicates or similar issues before creating this issue.
What is your suggestion, and why should it be implemented?
I suggest adding ARM CPU build support. It should be implemented because there is a growing community of people gaming on PineBooks and Raspberry Pis, and it would be nice for Kade to run as vanilla FNF is to bugged down with bug requests and such to add it in. Lime itself already supports building to armhf.
Here's the output of running a arm build though: