Kadoba / Advanced-Tiled-Loader

Imports Tiled maps into Lua for the LÖVE game engine. (NO LONGER IN DEVELOPMENT)
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Fixed require statements in init.lua #1

Closed floriancargoet closed 13 years ago

floriancargoet commented 13 years ago

Thank you for this great library! I played with it a bit but immediately encountered a problem trying to require("AdvTiledLoader"). It doesn't work here.

I had to fix some lines in init.lua:

Remove these incorrect & unused require statements:

-- Get the classes
local mapclasses = require "map"
local loader = require "loader"

Add TILED_LOADER_PATH.. in these require statements:

-- Return the classes in a table
return {
    Map = require(TILED_LOADER_PATH.."Map"),
    TileLayer = require (TILED_LOADER_PATH.."TileLayer"),
    Tile = require(TILED_LOADER_PATH.."Tile"),
    TileSet = require(TILED_LOADER_PATH.."TileSet"),
    Object = require(TILED_LOADER_PATH.."Object"),
    ObjectLayer = require(TILED_LOADER_PATH.."ObjectLayer"),
    Loader = require(TILED_LOADER_PATH.."Loader")
}

Regards, Florian

Kadoba commented 13 years ago

Thanks for fixing this!